summary:
Most educational IT application are hypermedia and these include: tutorial software packages, knowledge webpages, simulation instructional GAMES AND LEARNING PROJECT MANAGEMENT AND OTHERS.
CHARACTERISTICS OF HYPERMEDIA APPLICATION
1. LEARNER CONTROL - THE LEARNER MAKES HIS OWN DECISIONS ON THE PATH, FLOW OR EVENTS OF INSTRUCTION. THE LEARNER HAS CONTROL SUCH ASPECTS AS SEQUENCES, PACE, CONTENT, MEDIA, FEEDBACK THAT HE/SHE MAY ENCOUNTER IN THE HYPERMEDIA.
2. LEARNER WIDE RANGE OF NAVIGATION ROUTER - THE LEARNERS CONTROLS SEQUENCE AND PACE OF HIS PATH DEPENDING ON HIS/HER ABILITY AND MOTIVATION.
3. VARIETY MEDIA - INCLUDES MORE THAN MEDIA (TEXT, GRAPHICS, AUDIO, ANIMATION AND VIDEO CLIP) BUT DOES NOT NECESSARILY USE ALL TYPES OF MEDIA IN ONE PRESENTATION
IN THE USE OF HYPERMEDIA THE FOLLOWING INSTRUCTIONAL EVENTS WILL PROVE USEFUL TO THE TEACHER: GET THE LEARNERS ATTENTION, RECALL PRIOR LEARNING, INFORM LEARNERS OF LESSON OBJECTIVES, INTRODUCE THE SOFTWARE AND ITS DISTINCTIVE FEATURES, GUIDE LEARNING, ELICITING FEEDBACK, ASSESS PERFORMANCE, ENHANCE RETENTION AND LEARNING TRANSFER.
Reflection:
This lesson talks about understanding hypermedia where it develops the teachers' strategy to catch the students attention, eliciting feedback and to help them use these hypermedia in their technology subject.
Most educational IT application are hypermedia and these include: tutorial software packages, knowledge webpages, simulation instructional GAMES AND LEARNING PROJECT MANAGEMENT AND OTHERS.
CHARACTERISTICS OF HYPERMEDIA APPLICATION
1. LEARNER CONTROL - THE LEARNER MAKES HIS OWN DECISIONS ON THE PATH, FLOW OR EVENTS OF INSTRUCTION. THE LEARNER HAS CONTROL SUCH ASPECTS AS SEQUENCES, PACE, CONTENT, MEDIA, FEEDBACK THAT HE/SHE MAY ENCOUNTER IN THE HYPERMEDIA.
2. LEARNER WIDE RANGE OF NAVIGATION ROUTER - THE LEARNERS CONTROLS SEQUENCE AND PACE OF HIS PATH DEPENDING ON HIS/HER ABILITY AND MOTIVATION.
3. VARIETY MEDIA - INCLUDES MORE THAN MEDIA (TEXT, GRAPHICS, AUDIO, ANIMATION AND VIDEO CLIP) BUT DOES NOT NECESSARILY USE ALL TYPES OF MEDIA IN ONE PRESENTATION
IN THE USE OF HYPERMEDIA THE FOLLOWING INSTRUCTIONAL EVENTS WILL PROVE USEFUL TO THE TEACHER: GET THE LEARNERS ATTENTION, RECALL PRIOR LEARNING, INFORM LEARNERS OF LESSON OBJECTIVES, INTRODUCE THE SOFTWARE AND ITS DISTINCTIVE FEATURES, GUIDE LEARNING, ELICITING FEEDBACK, ASSESS PERFORMANCE, ENHANCE RETENTION AND LEARNING TRANSFER.
Reflection:
This lesson talks about understanding hypermedia where it develops the teachers' strategy to catch the students attention, eliciting feedback and to help them use these hypermedia in their technology subject.